| A |
Action Plan
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Affinity Diagram
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A question is posed and team members write individual ideas on post-its. These ideas are then sorted & categorised. |
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Alphabet Key
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Using the alphabetical format clarifies students’
thinking. It is a sorting process which is made easier by considering one
aspect at a time.
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Appointment Clock |
A tool to group strudents into partners. |
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| B |
Bar Key
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A practical step-by-step strategy for developing innovative and
highly unusual products. This type of strategy is often used in today’s high
tech product development laboratories to create new products for the market.
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Bloom's Taxonomy
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Bloom's Taxonomy defines six different levels of thinking. The levels build in increasing order of difficulty from basic, rote memorization to higher (more difficult and sophisticated) levels of critical thinking skills. |
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Bone Diagram
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A Bone Diagram allows
us to reflect on our current situation as well as plan or visualise a
future or desired situation. |
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Brainstorm
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Brainstorming is the free, uninhabited
generation of ideas, usually in a group setting. |
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Bubble / Double Bubble |
Double Bubbles, like Venn diagrams, illustrate the relationships between two or more groups of objects that share something in common. |
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| C |
Capacity Matrix
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A charting device used to break down an aim or result into major capacities, minor capacities and learning levels.
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Cluster diagram |
A type of non-linear graphic organiser that can help to systematize the generation of ideas based upon a central topic. |
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Combination Key |
A process that asks you to list the attributes of 2 dissimilar objects (one within your area of study, one outside), then combine the attributes into a single object. Many important inventions, such as the disposable razor (the concept of loading bullets into a rifle, combined with a normal razor) and the first printing press (the wine press and the coin punch) were created in this way. |
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Compare and Contrast Grid |
A process to use when comparing and contrasting objects with a variety of criteria. |
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Consensogram |
Consensogram is a tool used to identify a knowledge level or opinion that a student has on a topic |
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Correlation Chart |
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| D |
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| E |
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| F |
Fishbone
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The Fishbone Diagram or the Ishikawa
Diagram, also known as the Cause-and-Effect Diagram, is a tool used for
identifying and presenting the possible causes of a particular problem
in visual format. |
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Fish Philosophy |
The Fish Philosophy is a set of simple, interconnected principles that everyone can tailor to their own life and work – old wisdom for a new day. When you choose to incorporate these principles – Play, Be There, Choose Your Attitude and Make Someone’s Day – you’ll see a positive change in the relationships you create at work and at home. The underlying view of the Fish Philosophy is that meaningful learning occurs, when the learner is directly linked to and involved with, the content being presented. |
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Five Whys
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The Five
Whys is a powerful tool to promote deep thinking through questioning. It
is an easy tool to use and requires little resourcing.
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Flow Chart |
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Force Field Analysis
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| G |
Gantt Chart
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Global Cafe
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This strategy
allows provides opportunities fro students/participants to capture and
share their understandings and experiences about a given topic.
It also allows
students to piggyback ideas, thoughts and experiences. |
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| H |
Habits of Mind
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Hot Potato
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This strategy
involves the use of a ‘round robin’ format in developing and sharing
information within a group. |
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Hot Seat |
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Human Graph
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This strategy is
allows the facilitator/teacher to quickly gain an overview of the
current level of knowledge of individuals and the group. It also allows
individuals to think about and evaluate their level of knowledge. It
can also be used to show learning growth when used throughout the
learning process. |
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| I |
If .. Then
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Impact Grid
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Interpretation Key |
Another innovative thinking exercise. Develops the ability to consider a wide range of consequences. Describe an unusual situation and then think of some different explanations for the existence of that situation.
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Invention Key |
Kids (and grownups too) love to invent things if given the opportunity. Tragically, the opportunities in today’s society seem to be growing fewer and fewer. This process encourage students to develop inventions which are constructed in an unusual manner. |
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| J |
Jigsaw
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The Jigsaw strategy encourages
the development of specific skills within individual team members. It is a
cooperative strategies for promoting responsibility within each of the
students in the team. |
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Judge and Jury |
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| K |
KWL
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| L |
Lotus Diagram
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The Lotus Diagram is an analytical, organisational tool for breaking broad topics into a number of components, which may be prioritised for implementation. |
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| M |
Mind Map
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Model mapping |
Ian Harris’s Model Maps are based on the fact that we think in a holographic way. Model Maps organise thinking through using visual, auditory and kinesthetic senses. While education is often structured around a liner system, Model Maps allow individual learners to translate information, whether spoken or written, into their own holographic maps of understanding. |
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Multiple Intelligences
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Multi-Voting
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This is a strategy is a collaborative process to select
the most important items.This
strategy is used when there is a variety of issues and opinions and
group consensus is required. |